You can even integrate this with Vue’s own customisable atmospheric features such as fog, haze and lens flares.Įven more impressive is the new support for global illumination, which recognises that in real life light doesn’t only come direct from light sources but is reflected indirectly. This lets you load bitmaps including HDRIs (high dynamic range images) to use as a background and lighting source. It also now offers three different systems – the existing Standard and Volumetric models plus a new Environment Mapping option. The first step is to set up the atmosphere, and Vue provides more than 160 presets from which to choose from. Vue’s simple layer system for handling its objects is just as impressive, and this approach follows through to the rest of the program, while still making it easy to drill down to power when required. The multithreaded OpenGL-based screen handling is amazingly fast and it’s been further optimised to enable dual-quality, real-time textured previewing. The interface is built on a typical four-windowed environment, but compared to the complexities of most 3D-modellers, it’s a real breath of fresh air. Rendering optimization - we will look at those areas in Vue that cause longer render times, and will discuss ways to create more render-friendly scenes.What sets Vue 5 Esprit apart is its fantastic ease of use. We'll also take a look at synchronizing the Vue camera to cameras from other software. Projections and camera mapping: We'll see how it's possible to drastically reduce animation render times by projecting parts of the scene onto planes. Vue and compositing - We'll take a look at Vue's powerful multi-pass rendering and learn how to take advantage of the various passes by improving a Vue render in a Nuke compositing session. The function Editor - We will dig deep inside Vue’s powerful node-based function editor, and learn how to create elaborate terrains and materials using fractal algorithms and filters.Īnimation - The curve editor, animation render settings, wind and breeze, ventilators, animating clouds, water waves, tracking and linking. We will also create water material and explore transparency, refraction and murkiness. Materials and natural distribution - We will create textured and procedural materials and layer them using natural distribution rules. Terrains - We’ll go through the different terrain types (height field, procedural, large scale and infinite), and explore terrain hand-sculpting and erosion techniques, as well as basic function editing, and spherical terrains. We will devote most of the lesson to the Spectral atmosphere and volumetric clouds, and will also take a short look at the standard model and environment mapping. We’ll explore the different approaches to setting up EcoSystems, from free-hand painting to defining distribution and interaction rules.Ītmosphere and lighting - Mastering the atmospheric models in Vue is essential for achieving good looking renders. Plants and EcoSystems - After examining Vue’s SolidGrowth plants, We’ll take a close look at Vue’s fantastic distribution system. Then we’ll build a simple scene, which will allow us to get familiar with the interface and various editors. Introduction to Vue - We will look at some of the strengths and unique capabilities of Vue. He has written Vue tutorials for various publications, including 3D World Magazine (for which he is a regular contributor), and has created many sample scenes for Vue xStream, Infinite and Esprit. Dinur is a true Vue veteran, and has been using the app extensively since version 2 in numerous projects. He has created visual effects for films such as "Clash of the Titans", "Salt", "Transformers: Revenge of the Fallen", "Surrogates", "Terminator Salvation", "Star Trek", "Iron Man" and "Indiana Jones and the Kingdom of the Crystal Skull". Keeping in mind the needs of matte painting and compositing, we will also explore Vue's extensive multi-pass rendering, matte generation and export options.ĭinur has worked for several years a senior digital artist at ILM Singapore and at Framestore NY, and is currently compositing supervisor at Brainstorm Digital NYC. We will first cover all of the main aspects of Vue - the different atmospheric models, polygonal and procedural terrains, EcoSystems, animation, materials and plant editing, and then dig deeper into more complex areas such as fractal functions and multi-layered shaders. Vue has gained a prominent position in the industry as a tool for creating rich and detailed 3D natural scenery and there's an ever-growing demand for competent Vue artists. From creating assets for matte painting and compositing to animating and rendering complete 3D scenes. Taught by Eran Dinur, this course offers a comprehensive approach to learning Vue, with an emphasis on workflow and techniques needed for effectively using it in various professional production scenarios.
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